For the sheer variety of
virtual reality headsets available, there's been few resources available for those who want to craft their own devices.
USC wants to save us the effort of searching around. Its MxR Lab has just launched a showcase of creations and modifications that
DIY enthusiasts can build, including open source code for both the devices and integrating full-body motion control through
Kinect for Windows or
OpenNI. The most ambitious is Socket HMD, a complete 1,280 x
0 headset that involves a 3D-printed shell and custom-assembled electronics. If your own ambitions don't stretch that far, you can still build the VR2GO viewer, which uses iPhones and iPod touch players as the eyepieces, as well as mods for the
Oculus Rift developer kit that add stereo cameras or increase the field of view. Yes, you'll need a
3D printer and a knack for programming to get most of these projects going, but you won't have to wait for someone to make them for you -- a big help when many ready-made VR displays are either in development or
priced out of reach for the average person.
Filed under:
Displays,
WearablesCommentsVia: Road to VRSource: USC[img]http://feeds.feedburner.com/~ff/weblogsinc/engadget?i=W0DbkOkBb5Y:TaCHYW7_e-w:wF9xT3WuBAs[/img]</img> [img]http://feeds.feedburner.com/~ff/weblogsinc/engadget?i=W0DbkOkBb5Y:TaCHYW7_e-w:V_sGLiPBpWU[/img]</img> [img]http://feeds.feedburner.com/~ff/weblogsinc/engadget?i=W0DbkOkBb5Y:TaCHYW7_e-w:-BTjWOF_DHI[/img]</img> [img]http://feeds.feedburner.com/~ff/weblogsinc/engadget?d=qj6IDK7rITs[/img]</img>[img]http://feeds.feedburner.com/~r/weblogsinc/engadget/~4/W0DbkOkBb5Y[/img]
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